Pixel Art
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Pixel art calls for a high degree of attention. Unlike a painter who can literally use broad strokes, a pixel artist must focus on the placement of every single unit in their image. A good pixel artist is able to capture the fundamental form of a subject while still simplifying it.
Anything that lets you place squares on a grid is a potential pixel editor. Adobe Photoshop, for instance, has all of the basic functions you need to make pixel images, and Adobe Illustrator lets you align your work on a pixel grid to get the granular control you need for good-looking retro images.
Making pixel art in Illustrator will let you create vector images, which are scalable. If you create pixel art in Photoshop, those images will be made of actual pixels. At larger sizes, Photoshop images can themselves look pixelated, which can potentially create an interesting effect. With a vector image in Illustrator, you can expand or shrink even pixel art to any size without quality loss.
Pixel art has a thriving online community. Communities like Behance allow artists to share their work and portfolios to get their work in front of potential employers. Drawing classics like Kirby, Pokémon, or Pac Man is always fun, but social media accounts like Pixel Dailies encourage artists to create work based on a theme, like breakfast, epic hero, zombie outbreak, or relaxation. A little inspiration can be just what you need to start making pixel art.
There is a demand for pixel art, but it tends to be fairly niche. Most of it comes from the video game industry. Plenty of modern video games like Shovel Knight and Enter the Gungeon emulate NES-style graphics, despite being designed for modern consoles and PCs.
Pixel art (/ˈpɪksəl-ɑːrt/)[note 1] is a form of digital art drawn with graphical software where images are built using pixels as the only building block.[2] It is widely associated with the low-resolution graphics from 8-bit and 16-bit era computers and arcade video game consoles, in addition to other limited systems such as LED displays and graphing calculators, which have a limited number of pixels and colors available.[3] The art form is still employed to this day by pixel artists and game studios, even though the technological limitations have since been surpassed.[3][4]
The precise definition of pixel art is a subject of debate, but an artwork is usually considered as such if deliberate thought was put into each individual pixel of the image. Standard digital artworks or low-resolution photographs are also composed of pixels, but they would only be considered pixel art if the individual pixels were placed with artistic intent, even if the pixels are clearly visible or prominent (see Definition).
The phrases "dot art" and "pixel pushing" are sometimes used as synonyms for pixel art, particularly by Japanese artists. A much more popular variation is the term spriting, which sometimes refers to the activity of making pixel art elements for video games specifically. The concept most likely originated from the word sprite, which is used in computer graphics to describe a two-dimensional bitmap that can be used as a building block in the construction of larger scenes.
The majority of pixel artists agree that an image can only be categorized as pixel art when the pixels play an important individual role in the composition of the artwork, which usually requires deliberate control over the placement of each individual pixel. When purposefully editing in this way, changing the position of a few pixels can have a drastic effect on the image. Modern pixel art software incorporates tools that automatically place multiple pixels at once (such as fill tools, line tools, and brush tools), therefore defining pixel art as "art in which an artist has placed each individual pixel" is not accurate anymore. The following is a better way to interpret it: "The process that leads to the final artwork is less relevant than the final result. If the pixels play an important
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